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The Power of Hex: Spells, Incantations, and Rituals

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Note that the rating for a given spell as a witch may differ from the same spell’s rating for the class(es) from which it originates. Trial of fire & acid (touch, fort) -- The target takes 2d6/round of fire & acid for rounds/level, with a save only halving the damage for that round. Countered by dousing or submerging the target in water. This is the most damage you can do, perhaps averaging 5 hp/level, though over several rounds. See beyond -- An all-day bonus to perception, particularly vs invisibility. Consider casting this daily at higher levels. Owl : flight & stealth, +3 perception in low light. Prefer a hawk if your campaign features more daylight.

Spells, Curses And Hexes - Free Magic Spells Revenge Spells, Curses And Hexes - Free Magic Spells

Fog cloud -- Your first battlefield control. Obscure the vision of hostile archers or spell casters. For any archetype that trades out one or more hexes, look at how early they are. The first 3-5 hexes you get are far more important than successive ones. If your hex progression will be stunted more than you’re comfortable with, consider a human character. This gives you an additional starting feat, i.e. extra hex , to offset the loss. While Hag crony is a very nice feature, you don’t get it until 12th level and lose 3 hexes in total. Demon SwornWhat’s the most YOU can do to him if he cuts you off or makes you angry? Stop your financial support? Throw him out of your home? The last items listed are not absolutely required to cast this spell. They’re just a little something extra to insure that the culprit feels the full brunt of their actions and the repercussions coming their way. It‘s the gray witch coming out in me.) Keep this scroll hidden in a special bag or box in a safe place. When the negative behavior has ceased, bury it in the earth. Barrow haze -- A fog cloud that you can see through and which extends the range of your hexes to include those within it, provided the cloud is itself within hex range. Hex the weakest target, moving your way slowly from smallest to greatest threat because you’re more likely to leverage the spell’s extra damage into kills against a weaker target.

Hex - DND 5th Edition

Intensify (+1 level): At mid-levels a 10d6 snowball is a nice 2nd level spell. Given the limited number of direct damage spells on the witch’s list you’re probably fine with a lesser rod. Bestow curse (will, touch) -- Giving opponents a 50% chance of missing each combat round is a massive benefit. The other options are pretty good too. A useful hex, an occasionally worrisome penalty, and one patron spell list that is improved via these spells.Weather Control -- Situational, but potentially significant -- a 7th level spell, available at 10th. An image of your target and any personal effects from this person that you can get your hands on– the more, the better. Otherwise, you’ll have to settle for a name paper.

Hex | Baldurs Gate 3 Wiki Hex | Baldurs Gate 3 Wiki

Another thing, if you find a way to get him to drop this girl, there will be another who will come along… and another…. and another…. etc.Burning entanglement (reflex) -- A large area, flaming death trap for those who cannot escape. Depends on existing plants in the area.

Hex | Harry Potter Wiki | Fandom Hex | Harry Potter Wiki | Fandom

Changling only. The Dreamweaver gains interesting, and by 10th level quite powerful, abilities vs victims of its slumber hex. This is in trade for 3 hexes, and is the rare case where you come out reasonably well. Consider your campaign though. The benefits of a Dreamweaver only apply if you’re not more interested in simply killing off any victims of your slumber hex. Look through the changeling alternate racial traits. You’ll want witchborn , and should consider hag magic, mist child & object of desire . Flood Walker Masochistic shadow (will, reflex, evil) -- For rounds/level the target takes 1d4 str each turn they fail a reflex save. Taken by itself (i.e. without the prestige class of the same name) this is a decent choice. You give up 1 hex, and gain +1 DC on cold spells and scaling endure elements/cold resistance. The loss of fire spells isn’t significant for a witch. The familiar & patron lists are subsets of the witch’s, but include good choices. Witch Watcher For something that consumes 50% of your spell slots per short rest, a bonus action, and requires you to maintain concentration, the opportunity cost of Hex starts to look a little steeper than at first glance.Daze (will) -- Reasonably useful in the first 2 or 3 levels, which is also when you have the fewest spells.

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